Quidditch

It’s time for campers to put their wizarding skills to the test in a game of Quidditch! Quidditch is a fun game for all ages, with many different roles. Even non-athletic types will enjoy the imagination side to this sport, and will find a position that fits their athletic ability. There are many rules to the game, so be sure to give a full demonstration of how the game is played, or adapt/simplify the rules for younger players.

Instructions

Divide campers into two teams, or have already pre-assigned camp groups compete against each other in a game of Quidditch, from the mind of J.K. Rowling.

Positions & Roles: Each team has…
– 1 seeker (tasked with capturing the snitch)
– 1 keeper (tasked with stopping the other team from scoring into the three hula hoops)
– 2 beaters (tasked with throwing balls at the opposition team)
– Remaining players = chasers (tasked with keeping the quaffle through teamwork and trying to score goals into the three hula hoops).

Equipment & Rules: 

  • Boundary Markers: If unable to play in a space with clearly defined boundaries, make sure to have pylons or markers for the boundaries, making the field big enough for the number of players participating.
  • Broomsticks: All players must stay on broomstick the whole time. You can also use pool noodles or imaginary broomsticks if you have nothing available.
  • Hula Hoops: Three hoops are situated at each end of the pitch, all at different heights (2m, 1.4m and 1m). They are placed approximately two broomsticks apart with the tallest on the left. If you are unable to place them above ground, they can also be placed on the ground.
  • Quaffle: A ball around the size of a soft foam soccer ball. Only the chasers and keepers play with this quaffle. 
  • Bludgers: Slightly deflated dodgeballs, only used by Beaters. If someone gets hit by a bludger, they need to dismount from their broom, run back to their own hoops, touch them and then resume play. 
  • Golden Snitch: A tennis ball placed in a long yellow sock, attached to a ‘Snitch Runner’ (e.g. camp counsellour) – who is a neutral player that tries to avoid both team’s seekers. The seeker is the only one allowed to catch the golden snitch. Capturing the snitch means the game ends immediately. 

Scoring: There are two ways to score. Chasers get a goal by throwing the quaffle into one of the three hoops. Each hoop/goal is worth 10 points. Getting a hold of the snitch ends the game immediately and scores the team 30 points. The team with the most points wins the game, not just the team that gets hold of the snitch. 

Additional Rules: 

  • A game of Quidditch begins with the quaffle and bludgers all placed in the centre of the field. Each team’s players start in the keeper’s zone, all with their eyes closed, to prevent them from seeing where the Golden Snitch is. Once the Golden Snitch is a sufficient distance away in the judgement of the referee, the counsellour begins the game by shouting ‘brooms up!’
  • Each team must then attempt to score more points than their opposition, or by the seeker capturing the Golden Snitch, which immediately ends the game. During gameplay, any player that is hit by a Bludger is required to dismount their broom and run back and touch their on nets before resuming play. The winner of the match is the team with the most points at the end of the game.

Where I learned this activity: Harry Potter book series by J.K. Rowling! (go and check them out!).


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